Knight

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Knight

Knight

The Knight is the realm's wall — a heavily-armored melee warrior with the most health and capacity of any vocation, built to hold the front line while others strike from behind.

Role

Melee tank and frontliner. Knights soak enormous punishment, taunt enemies off their allies, and buff the party, making them essential for the realm's team-gated bosses (the Electrode and Yalaharian quests demand a knight to hold the line). They deal modest damage but are nearly impossible to kill.

Growth per level

HP Mana Cap
+15 +5 +25

Promotion chain

Tier Name Requirement
Base Knight Chosen at The Oracle
1st promotion Elite Knight Level 100 — 250,000 gp
2nd promotion Guardian Level 500 — 50,000,000 gp

Each promotion improves HP/mana regeneration and raises your soul cap (100 → 200 → 250 → 350).

Attack spells

Spell Words Level Mana
Weak Whirlwind Throw exori min hur 20 20
Berserk exori 50 100
Mini Groundshaker exori min mas 50 100
Whirlwind Throw exori hur 100 100
Fierce Berserk exori gran 100 250
Grav Strike exori grav 100 250
Advanced Whirlwind Throw exori gran hur 300 1% mana
Groundshaker exori mas 300 1% mana
Advanced Groundshaker exori gran mas 500 2% mana
Holy Berserk exevo san 500 2% mana
Advanced Grav Strike exori gran grav 500 2% mana
Pox Strike exori pox 500 2% mana
Chance Strike exori chance 1,000 2% mana
Ultimate Berserk exori max 1,500 5% mana
Advanced Chance Strike exori gran chance 3,000 5% mana
Grax Ability exori grax mort 3,000 8% mana

Healing & support

Spell Words Level Mana
Charge utani tempo hur 25 100
Weak Wound Cleansing exana min mort 100 100
Wound Cleansing exana mort 200 250
Challenge exeta res 300 1% (Guardian+)
Blood Rage utito tempo 1,000 3% + 5 soul (Elite+)
Protector utamo tempo 1,000 3% + 5 soul (Elite+)
Terrible Steal utura kur 2,500 5,000 (Elite+)
Advanced Blood Rage utito gran tempo 3,000 (Guardian)
Advanced Protector utamo gran tempo 3,000 (Guardian)
Train Party utito mas tempo 500 2% (Guardian)

Plus the shared spells all vocations get (Light/Intense Healing, Recovery and Cleansing lines, Antidote, Haste, Great Light, Invisibility, etc.). Note: knights are the only vocation that cannot cast Magic Shield.

Runes

Knights conjure no runes and use no distance ammo — they fight with weapon in hand.

Pros

  • Highest health (+15/level) and capacity (+25/level) — the toughest, tankiest vocation.
  • Best armor and melee weapons; nearly unkillable with healing support.
  • Party utility: Challenge taunts enemies off allies, Blood Rage / Protector / Train Party buff the group.
  • The required tank for team bosses like the Electrode and Yalaharian.

Cons

  • Lowest damage output of any vocation — kills are slow, especially solo.
  • Tiny mana pool (+5/level) and no runes, ranged attacks, or Magic Shield.
  • Slow, expensive early leveling; truly shines only in groups and at high level.

Tricks

  • Cast exeta res (Challenge) to rip aggro off your mages and healers — that's your main job in a team.
  • exori (Berserk) and exori mas (Groundshaker) hit everything around you — surround yourself with monsters and AoE them down for the best knight experience.
  • Sustain with exana mort (Wound Cleansing) plus health potions; you out-heal most incoming damage.
  • Pop utito tempo (Blood Rage) before a fight for more melee damage, or utamo tempo (Protector) when you need to survive a burst.
  • Team up: a knight tanking lets a Sorcerer or Druid nuke freely — you're the anchor the whole party fights around.