Knight
Knight

The Knight is the realm's wall — a heavily-armored melee warrior with the most health and capacity of any vocation, built to hold the front line while others strike from behind.
Role
Melee tank and frontliner. Knights soak enormous punishment, taunt enemies off their allies, and buff the party, making them essential for the realm's team-gated bosses (the Electrode and Yalaharian quests demand a knight to hold the line). They deal modest damage but are nearly impossible to kill.
Growth per level
| HP | Mana | Cap |
|---|---|---|
| +15 | +5 | +25 |
Promotion chain
| Tier | Name | Requirement |
|---|---|---|
| Base | Knight | Chosen at The Oracle |
| 1st promotion | Elite Knight | Level 100 — 250,000 gp |
| 2nd promotion | Guardian | Level 500 — 50,000,000 gp |
Each promotion improves HP/mana regeneration and raises your soul cap (100 → 200 → 250 → 350).
Attack spells
| Spell | Words | Level | Mana |
|---|---|---|---|
| Weak Whirlwind Throw | exori min hur | 20 | 20 |
| Berserk | exori | 50 | 100 |
| Mini Groundshaker | exori min mas | 50 | 100 |
| Whirlwind Throw | exori hur | 100 | 100 |
| Fierce Berserk | exori gran | 100 | 250 |
| Grav Strike | exori grav | 100 | 250 |
| Advanced Whirlwind Throw | exori gran hur | 300 | 1% mana |
| Groundshaker | exori mas | 300 | 1% mana |
| Advanced Groundshaker | exori gran mas | 500 | 2% mana |
| Holy Berserk | exevo san | 500 | 2% mana |
| Advanced Grav Strike | exori gran grav | 500 | 2% mana |
| Pox Strike | exori pox | 500 | 2% mana |
| Chance Strike | exori chance | 1,000 | 2% mana |
| Ultimate Berserk | exori max | 1,500 | 5% mana |
| Advanced Chance Strike | exori gran chance | 3,000 | 5% mana |
| Grax Ability | exori grax mort | 3,000 | 8% mana |
Healing & support
| Spell | Words | Level | Mana |
|---|---|---|---|
| Charge | utani tempo hur | 25 | 100 |
| Weak Wound Cleansing | exana min mort | 100 | 100 |
| Wound Cleansing | exana mort | 200 | 250 |
| Challenge | exeta res | 300 | 1% (Guardian+) |
| Blood Rage | utito tempo | 1,000 | 3% + 5 soul (Elite+) |
| Protector | utamo tempo | 1,000 | 3% + 5 soul (Elite+) |
| Terrible Steal | utura kur | 2,500 | 5,000 (Elite+) |
| Advanced Blood Rage | utito gran tempo | 3,000 | (Guardian) |
| Advanced Protector | utamo gran tempo | 3,000 | (Guardian) |
| Train Party | utito mas tempo | 500 | 2% (Guardian) |
Plus the shared spells all vocations get (Light/Intense Healing, Recovery and Cleansing lines, Antidote, Haste, Great Light, Invisibility, etc.). Note: knights are the only vocation that cannot cast Magic Shield.
Runes
Knights conjure no runes and use no distance ammo — they fight with weapon in hand.
Pros
- Highest health (+15/level) and capacity (+25/level) — the toughest, tankiest vocation.
- Best armor and melee weapons; nearly unkillable with healing support.
- Party utility: Challenge taunts enemies off allies, Blood Rage / Protector / Train Party buff the group.
- The required tank for team bosses like the Electrode and Yalaharian.
Cons
- Lowest damage output of any vocation — kills are slow, especially solo.
- Tiny mana pool (+5/level) and no runes, ranged attacks, or Magic Shield.
- Slow, expensive early leveling; truly shines only in groups and at high level.
Tricks
- Cast exeta res (Challenge) to rip aggro off your mages and healers — that's your main job in a team.
- exori (Berserk) and exori mas (Groundshaker) hit everything around you — surround yourself with monsters and AoE them down for the best knight experience.
- Sustain with exana mort (Wound Cleansing) plus health potions; you out-heal most incoming damage.
- Pop utito tempo (Blood Rage) before a fight for more melee damage, or utamo tempo (Protector) when you need to survive a burst.
- Team up: a knight tanking lets a Sorcerer or Druid nuke freely — you're the anchor the whole party fights around.