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The '''Paladin''' is the realm's ranged hybrid — a holy marksman who fights from a safe distance with bows, spears and divine magic, backed by solid health and self-made ammunition. | The '''Paladin''' is the realm's ranged hybrid — a holy marksman who fights from a safe distance with bows, spears and divine magic, backed by solid health and self-made ammunition. | ||
Latest revision as of 23:57, 11 July 2026
Paladin

The Paladin is the realm's ranged hybrid — a holy marksman who fights from a safe distance with bows, spears and divine magic, backed by solid health and self-made ammunition.
Role
Distance fighter and holy caster. Paladins are the most self-sufficient and forgiving vocation: they conjure their own arrows and bolts, kite danger with haste and Swift Foot, hit hard against undead and demons with holy damage, and survive far better than the mage classes.
Growth per level
| HP | Mana | Cap |
|---|---|---|
| +10 | +15 | +20 |
Promotion chain
| Tier | Name | Requirement |
|---|---|---|
| Base | Paladin | Chosen at The Oracle |
| 1st promotion | Royal Paladin | Level 100 — 250,000 gp |
| 2nd promotion | Sharpshooter | Level 500 — 50,000,000 gp |
Each promotion improves HP/mana regeneration and raises your soul cap (100 → 200 → 250 → 350).
Attack spells
| Spell | Words | Level | Mana |
|---|---|---|---|
| Weak Ethereal Spear | exori min con | 20 | 20 |
| Weak Divine Missile | exori min san | 50 | 50 |
| Divine Missile | exori san | 50 | 100 |
| Ethereal Spear | exori con | 100 | 100 |
| Weak Divine Caldera | exevo min mas san | 100 | 200 |
| Divine Wave | exevo san hur | 100 | 200 |
| Advanced Divine Missile | exori gran san | 300 | 1% mana |
| Divine Caldera | exevo mas san | 300 | 1% mana |
| Advanced Ethereal Spear | exori gran con | 500 | 2% mana |
| Ultimate Divine Missile | exori max san | 500 | 2% mana |
| Advanced Divine Wave | exevo gran san hur | 500 | 2% mana |
| Holy Berserk | exevo san | 500 | 2% mana |
| Chance Strike | exori chance | 1,000 | 2% mana |
| Advanced Divine Caldera | exevo gran mas san | 1,000 | 3% mana |
| Headshot | exori max con | 1,500 | 4% mana |
| Advanced Chance Strike | exori gran chance | 3,000 | 5% mana |
| Hyper Divine Missile | exori hyper san | 3,000 | 6% mana |
Healing & support
| Spell | Words | Level | Mana |
|---|---|---|---|
| Magic Shield | utamo vita | 14 | 50 |
| Strong Haste | utani gran hur | 20 | 100 |
| Swift Foot | utamo tempo san | 55 | 400 |
| Divine Healing | exura san | 100 | 150 |
| Max Haste | utani max hur | 100 | 200 |
| Protect Party | utamo mas sio | 500 | 2% (Sharpshooter+) |
| Steady Aim | utito tempo san | 1,000 | 3% + 5 soul (Royal+) |
| Advanced Steady Aim | utito gran tempo san | 3,000 | 5% + 10 soul (Sharpshooter+) |
Plus the shared spells all vocations get (Light/Intense Healing, Recovery and Cleansing lines, Antidote, Haste, Great Light, Invisibility, etc.).
Conjured ammunition & runes
Paladins make their own arrows and bolts (reagent-free unless noted).
| Conjure | Words | Level |
|---|---|---|
| Conjure Arrow | exevo con | 13 |
| Food | exevo pan | 14 |
| Poisoned Arrow | exevo con pox | 16 |
| Conjure Bolt | exevo con mort | 17 |
| Conjure Sniper Arrow | exevo con hur | 24 |
| Explosive Arrow | exevo con flam | 25 |
| Conjure Piercing Bolt | exevo con grav | 33 |
| Enchant Spear | exeta con | 45 |
| Power Bolt | exevo con vis | 59 (Royal+) |
| Destroy Field | adito grav | 50 |
| Desintegrate | adito tera | 150 |
| Holy Missile | adori san | 200 |
| Blank Rune | adori blank | 300 (Royal+) |
Pros
- Fights safely at range — the most forgiving vocation for new players.
- Self-sufficient: conjures its own arrows, bolts and spears, so no ammo costs.
- Good health (+10/level) and capacity, plus Swift Foot / Max Haste to kite anything.
- Holy damage devastates undead and demons — ideal for the Raptor City vaults and Sandurna tombs.
Cons
- Lower burst than a sorcerer and less healing than a druid — a jack-of-all-trades.
- Depends on distance skill and staying at range; weak if cornered in melee.
- High-end divine spells scale with mana, which paladins have less of.
Tricks
- Conjure a big stack of arrows/bolts before every hunt — you never need to buy ammo.
- Kite with utani max hur (Max Haste) and utamo tempo san (Swift Foot): keep moving, keep firing.
- exori san (Divine Missile) is your reliable mana-cheap nuke; exori max con (Headshot) is your high-level burst.
- Use holy damage against undead/demons for bonus damage; Divine Caldera clears packs around you.
- A paladin can solo comfortably where mages need a babysitter — lean into that independence.