Sorcerer: Difference between revisions
(Created page with "= Sorcerer = <!-- BANNER: upload "Sorcerer Banner.png" (wide image, ~1000x250) --> 1000px|center|link=|alt=Sorcerer right|200px The '''Sorcerer''' is the realm's master of destruction — a glass cannon who wields fire, energy, ice, earth and death magic to deal the highest damage of any vocation, at the cost of the frailest body. == Role == Pure offensive caster. Sorcerers melt single targets with strikes and clear who...") |
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| 2nd promotion || Death Master || Level 500 — 50,000,000 gp | | 2nd promotion || Death Master || Level 500 — 50,000,000 gp | ||
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Each promotion improves HP/mana regeneration and raises your soul cap (100 → 200 → 250 → 350). | Each promotion improves HP/mana regeneration and raises your soul cap (100 → 200 → 250 → 350). | ||
Revision as of 16:14, 11 July 2026
Sorcerer

The Sorcerer is the realm's master of destruction — a glass cannon who wields fire, energy, ice, earth and death magic to deal the highest damage of any vocation, at the cost of the frailest body.
Role
Pure offensive caster. Sorcerers melt single targets with strikes and clear whole rooms with wave and area spells, and they conjure nearly every attack rune in the game. They rely on the Druid or Paladin to keep them alive in a party, and on distance and magic shield when solo.
Growth per level
| HP | Mana | Cap |
|---|---|---|
| +5 | +30 | +10 |
Promotion chain
| Tier | Name | Requirement |
|---|---|---|
| Base | Sorcerer | Chosen at The Oracle |
| 1st promotion | Master Sorcerer | Level 100 — 250,000 gp |
| 2nd promotion | Death Master | Level 500 — 50,000,000 gp |
Each promotion improves HP/mana regeneration and raises your soul cap (100 → 200 → 250 → 350).
Attack spells
| Spell | Words | Level | Mana |
|---|---|---|---|
| Weak Energy Strike | exori min vis | 20 | 20 |
| Weak Flame Strike | exori min flam | 20 | 20 |
| Weak Ice Strike | exori min frigo | 20 | 20 |
| Weak Terra Strike | exori min tera | 20 | 20 |
| Weak Death Strike | exori min mort | 20 | 20 |
| Fire Wave | exevo flam hur | 50 | 100 |
| Death Wave | exevo mort hur | 50 | 100 |
| Energy Strike | exori vis | 100 | 100 |
| Flame Strike | exori flam | 100 | 100 |
| Ice Strike | exori frigo | 100 | 100 |
| Terra Strike | exori tera | 100 | 100 |
| Death Strike | exori mort | 100 | 100 |
| Energy Wave | exevo vis hur | 100 | 200 |
| Weak Energy Beam | exevo min vis lux | 100 | 150 |
| Advanced Fire Wave | exevo gran flam hur | 150 | 300 |
| Energy Beam | exevo vis lux | 300 | 2% mana |
| Advanced Death Wave | exevo gran mort hur | 300 | 500 |
| Advanced Energy Strike | exori gran vis | 500 | 2% mana |
| Advanced Death Strike | exori gran mort | 500 | 2% mana |
| Mortal Berserk | exevo mort | 500 | 2% mana |
| Rage of the Skies | exevo gran mas vis | 500 | 3% mana |
| Hells Core | exevo gran mas flam | 500 | 3% mana |
| Chance Strike | exori chance | 1,000 | 2% mana |
| Great Energy Beam | exevo gran vis lux | 1,000 | 5% mana |
| Advanced Rage of the Skies | exevo max mas vis | 1,500 | 4% mana |
| Advanced Hells Core | exevo max mas flam | 1,500 | 4% mana |
| Ultimate Death Strike | exori max mort | 3,000 | 3% mana |
| Ultimate Energy Beam | exevo max vis lux | 3,000 | 5% mana |
| Advanced Chance Strike | exori gran chance | 3,000 | 5% mana |
| Hells Burn | exori tempo flam | 3,000 | 35 soul |
| Exori Vis Lux | exori vis lux | 5,000 | 4% mana (Death Master+) |
Healing & support
| Spell | Words | Level | Mana |
|---|---|---|---|
| Magic Shield | utamo vita | 14 | 50 |
| Strong Haste | utani gran hur | 20 | 100 |
| Ultimate Healing | exura vita | 100 | 300 |
| Max Haste | utani max hur | 100 | 200 |
| Ultimate Light | utevo max lux | 100 | 200 |
| Magic Wall (spell) | exevo grav vita | 500 | 1,000 + 10 soul (Master+) |
| Focus | utito tempo mana | 1,000 | 3% + 5 soul (Master+) |
| Advanced Magic Wall | exevo grav max vita | 3,000 | (Death Master+) |
| Advanced Focus | utito gran tempo mana | 3,000 | (Death Master+) |
Plus the shared spells all vocations get: Light Healing, Intense Healing, the Recovery and Self-Cleansing lines, Antidote, Haste, Great Light, Invisibility, Find Person, Magic Rope, Levitate and Mana Train.
Conjured runes
Sorcerers make almost every attack rune. Blank runes (2260) are the reagent.
| Rune | Words | Level |
|---|---|---|
| Destroy Field | adito grav | 50 |
| Poison Field | adevo grav pox | 50 |
| Fire Field | adevo grav flam | 50 |
| Energy Field | adevo grav vis | 50 |
| Animate Dead | adana mort | 50 |
| Enchant Staff | exeta vis | 41 |
| Light Magic Missile | adori min vis | 100 |
| Firebomb | adevo mas flam | 100 |
| Energybomb | adevo mas vis | 100 |
| Desintegrate | adito tera | 150 |
| Fire Wall | adevo mas grav flam | 150 |
| Energy Wall | adevo mas grav vis | 150 |
| Poison Wall | adevo mas grav pox | 150 |
| Sudden Death | adori gran mort | 150 |
| Heavy Magic Missile | adori vis | 200 |
| Explosion | adevo mas hur | 200 |
| Stalagmite | adori tera | 200 |
| Soulfire | adevo res flam | 200 |
| Fireball | adori flam | 200 |
| Thunderstorm | adori mas vis | 200 |
| Magic Wall (rune) | adevo grav tera | 200 |
| Cursed Sudden Death | adori max mort | 300 |
| Blank Rune | adori blank | 300 |
| Great Fireball | adori mas flam | 500 |
Pros
- Highest damage in the game — best single-target strikes and the strongest area spells (beams, waves, Rage of the Skies, Hells Core).
- Enormous mana pool and access to every attack rune.
- Magic Wall and Sudden Death make them kings of PvP zoning and burst.
Cons
- Lowest health of any vocation (+5/level) — extremely fragile.
- Weak melee and armor; dies fast if caught in melee range.
- High-end spells cost a percentage of mana, so they're mana-hungry.
Tricks
- Cast utamo vita (Magic Shield) before a fight — damage is drained from your huge mana pool instead of your tiny HP, effectively making mana your health bar.
- Keep utani max hur (Max Haste) up to kite melee monsters while you cast.
- Solo with wave spells (exevo vis hur / exevo flam hur) to hit whole packs for fast experience.
- Conjure and sell runes for early income, and stockpile Sudden Deaths / Great Fireballs for tough fights.
- Pair with a Knight tank or Druid healer so you can stand still and unload.