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(Created page with "= Paladin = <!-- BANNER: upload "Paladin Banner.png" (wide image, ~1000x250) --> 1000px|center|link=|alt=Paladin right|200px The '''Paladin''' is the realm's ranged hybrid — a holy marksman who fights from a safe distance with bows, spears and divine magic, backed by solid health and self-made ammunition. == Role == Distance fighter and holy caster. Paladins are the most self-sufficient and forgiving vocation: they conj...")
 
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= Paladin =
= Paladin =
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The '''Paladin''' is the realm's ranged hybrid — a holy marksman who fights from a safe distance with bows, spears and divine magic, backed by solid health and self-made ammunition.
The '''Paladin''' is the realm's ranged hybrid — a holy marksman who fights from a safe distance with bows, spears and divine magic, backed by solid health and self-made ammunition.



Latest revision as of 23:57, 11 July 2026

Paladin

Paladin

The Paladin is the realm's ranged hybrid — a holy marksman who fights from a safe distance with bows, spears and divine magic, backed by solid health and self-made ammunition.

Role

Distance fighter and holy caster. Paladins are the most self-sufficient and forgiving vocation: they conjure their own arrows and bolts, kite danger with haste and Swift Foot, hit hard against undead and demons with holy damage, and survive far better than the mage classes.

Growth per level

HP Mana Cap
+10 +15 +20

Promotion chain

Tier Name Requirement
Base Paladin Chosen at The Oracle
1st promotion Royal Paladin Level 100 — 250,000 gp
2nd promotion Sharpshooter Level 500 — 50,000,000 gp

Each promotion improves HP/mana regeneration and raises your soul cap (100 → 200 → 250 → 350).

Attack spells

Spell Words Level Mana
Weak Ethereal Spear exori min con 20 20
Weak Divine Missile exori min san 50 50
Divine Missile exori san 50 100
Ethereal Spear exori con 100 100
Weak Divine Caldera exevo min mas san 100 200
Divine Wave exevo san hur 100 200
Advanced Divine Missile exori gran san 300 1% mana
Divine Caldera exevo mas san 300 1% mana
Advanced Ethereal Spear exori gran con 500 2% mana
Ultimate Divine Missile exori max san 500 2% mana
Advanced Divine Wave exevo gran san hur 500 2% mana
Holy Berserk exevo san 500 2% mana
Chance Strike exori chance 1,000 2% mana
Advanced Divine Caldera exevo gran mas san 1,000 3% mana
Headshot exori max con 1,500 4% mana
Advanced Chance Strike exori gran chance 3,000 5% mana
Hyper Divine Missile exori hyper san 3,000 6% mana

Healing & support

Spell Words Level Mana
Magic Shield utamo vita 14 50
Strong Haste utani gran hur 20 100
Swift Foot utamo tempo san 55 400
Divine Healing exura san 100 150
Max Haste utani max hur 100 200
Protect Party utamo mas sio 500 2% (Sharpshooter+)
Steady Aim utito tempo san 1,000 3% + 5 soul (Royal+)
Advanced Steady Aim utito gran tempo san 3,000 5% + 10 soul (Sharpshooter+)

Plus the shared spells all vocations get (Light/Intense Healing, Recovery and Cleansing lines, Antidote, Haste, Great Light, Invisibility, etc.).

Conjured ammunition & runes

Paladins make their own arrows and bolts (reagent-free unless noted).

Conjure Words Level
Conjure Arrow exevo con 13
Food exevo pan 14
Poisoned Arrow exevo con pox 16
Conjure Bolt exevo con mort 17
Conjure Sniper Arrow exevo con hur 24
Explosive Arrow exevo con flam 25
Conjure Piercing Bolt exevo con grav 33
Enchant Spear exeta con 45
Power Bolt exevo con vis 59 (Royal+)
Destroy Field adito grav 50
Desintegrate adito tera 150
Holy Missile adori san 200
Blank Rune adori blank 300 (Royal+)

Pros

  • Fights safely at range — the most forgiving vocation for new players.
  • Self-sufficient: conjures its own arrows, bolts and spears, so no ammo costs.
  • Good health (+10/level) and capacity, plus Swift Foot / Max Haste to kite anything.
  • Holy damage devastates undead and demons — ideal for the Raptor City vaults and Sandurna tombs.

Cons

  • Lower burst than a sorcerer and less healing than a druid — a jack-of-all-trades.
  • Depends on distance skill and staying at range; weak if cornered in melee.
  • High-end divine spells scale with mana, which paladins have less of.

Tricks

  • Conjure a big stack of arrows/bolts before every hunt — you never need to buy ammo.
  • Kite with utani max hur (Max Haste) and utamo tempo san (Swift Foot): keep moving, keep firing.
  • exori san (Divine Missile) is your reliable mana-cheap nuke; exori max con (Headshot) is your high-level burst.
  • Use holy damage against undead/demons for bonus damage; Divine Caldera clears packs around you.
  • A paladin can solo comfortably where mages need a babysitter — lean into that independence.